I remember hearing all sorts of good reviews of Gothic I but whatever that game was, Gothic 2 is that and more.' - Just-RPG, 97% 'The game is very good in what it does. Reviews 'The folks at Piranha Bytes have done it again. Six BIG quests with BIG impacts on the world of Gothic.
#Gothic 2 spolszczenie rar#
Interpol Turn On The Bright Lights Rar 320 Ranch. Six quest chains: Uriziel, The Wanderer, The Rise of the Sleeper, The Assassination of the Warlords, The Last Stand, The Ore Legacy.
#Gothic 2 spolszczenie mod#
I don't have a specific date, but I plan on releasing this mod (which, for the content I'll list below, looks a lot like an expansion), mid-august, if everything goes well (IE Spacer doesn't crash every 10 minutes) Second, the content I have done so far & what I have in mind.
I'm still busy with the university and the real life atm, so mod's progress is taking more time than expected. SHIT HAPPENED (doesn't it always.)Long story short, got a LOT on my plate, all the ideas are there, and the progress is going slowly but steadily. Now will work exactly like Gothic1 Crit chance changed to become similar to G1 (but not the same) Templars and Novices are back, looking for spiritual guidance World Changes (If I get the Spacer to work) The hero will 'move' accordingly to his Guild (if he's a Mage the walking animation will be the same as the other mages etc.) Adjusted quests, vendors and leveling system New Quests _ Video: Video 2 (July Update): Galeria. Neither the Swamp in Jarkhendar._ News: V2.0 Changes Completely redone combat system. Improved Spawns The Mine Valley won't be a stroll in the park like before, I assure you. LP costs are changed, making every choice in terms of LP count. Now Fire Mages will use mostly Fire Spells, Water Mages Cold/Lightning based spells, not the ever-present-holybolt-that-kills-everybody spell. Enemy Caster AI also improved, with new spells. Magic Damage & Immunities improved: No more Fire golems getting killed by Fireballs. All Damage Tables were converted to Vanilla G2 / G1. L'HIVER Edition (2014) *Spolszczenie* *Wersja 1.0*.īe very careful. Gothic II: Gold Edition (c) Piranha Bytes. Trolls and other monsters are more aggressive and aren't interruptable. Every monster has a weakness, it's up to you to find it and exploit it. Rebalance ALL weapons, ALL armors, ALL Npc's and ALL monsters have their stats redone. Tweaked ALL NPC's, again, to reflect the changes of Weapon Skills. The option to improve your weapon fighting style is present only if you meet the LP requirements. One Handed Fighter: 10 LP One Handed Master: 20 LP Two Handed Fighter: 30 LP Two Handed Master: 40 LP Bow level 1: 10 LP Bow Level 2: 20 LP Crossbow Level 1: 20 LP Crossbow Level 2: 30 LP Raising Critical chance will cost 1 LP per% up to 50%, then 2 LP up to 100%. Certain techers will teach you the style, others simply raise crit. 0 (final) Changes: Weapon Skills: Now Critical Chance and Weapon Skill will be two different things to level. # Installation Instructions: Drag&Drop into /Gothic2/Data Play! Protip: If it doesn't start the first time simply re-launch the.exe # 2. My aim is to make the story of G2-NOTR even better and the journey far more perilous than before, with old friends to meet, old(and new) enemies to face, improved AI, new textures, new quests, new weapons & armor and much much more! Hello everyone! Gothic 2 - Enhanced Edition is an 80MB mod for G2-NOTR (2.6 & 2.7 compatible).